What do the stargate symbols mean




















Glyph 11 Scutum. Glyph 12 Sagittarius. Glyph 13 Aquila. Glyph 14 Mic. Glyph 15 Capricorn. Glyph 16 Pisces Austrinus. Glyph 17 Equuleus. Glyph 18 Aquarius. Glyph 19 Pegasus. Glyph 20 Sculptor. Glyph 21 Pisces. Glyph 22 Andromeda. Glyph 23 Triangulum.

Glyph 24 Aries. For the Pegasus Stargate this order is different than the list in Joseph Mollazzi's Blog post, and is instead a TV series true order based on matching the constellations to what is shown in the show. As it is not a point of origin symbol, it is native to all Stargates in the Pegasus galaxy. However, as Pegasus Stargates contain only 36 glyphs, Atlantis' Pegasus DHD contains 36 glyphs, and regular Pegasus DHDs ostensibly contain 38 glyphs though this may just be an issue of reusing the Milky-Way DHD prop it is unknown how this glyph is capable of appearing on Pegasus Stargates as the gates themselves would have insufficient space to accommodate a 39th let alone 37 and 38th glyph.

It is possible that "Earth" is in fact "Baselai" - Joseph Mallozzi's blog post lists Baselai and yet shown no glyph for it on Atlantis' DHD, which is similar to how the blog post shows Atlantis' DHD containing "Earth" and yet fails to include it in the list.

It is also possible that this may all be the result of a series of production errors. Speculating that "Baselai" is in fact "Earth", this reduces the number of glyphs on a Pegasus Stargate to This number includes the two "Unknown glyphs". Furthermore, lets assume that the reason regular Pegasus DHDs have 38 is simply an issue of re-using the Milky-Way prop and that they're canonically suppose to have Considering that the source Stargate Wiki uses for the Pegasus glyphs was created by the producers for use in making the show and not a deliberately created reference-guide for the fans it is possible then that the two "unknown glyphs" only exist as a way to for the producers to account for the 2 extra spaces on the DHD and that no analogous spaces actually exist on the Stargates themselves.

It is also possible that the Ancients purposely left two spaces open on Pegasus DHDs totaling 38 spaces but only included 36 spaces on the Stargates themselves, for whatever reason. Categories Stargate Add category. Cancel Save. Universal Conquest Wiki. Point of origin Giza [2]. Piscis Austrinus. Canis Minor.

Stargate As part of a personal preference, when the point of origin hits the seventh chevron , Walter Harriman will announce "chevron seven locked", as a way to change things up. Earth 's Alpha Gate Likely inspired by the sun over a pyramid, brought by Ra, unknown original whereabouts.

Icarus Base. Klorel's Ha'tak. Medieval planet. New Lantea. Categories Stargate Add category. In the original movie, there exist only 2 Stargates, one on Earth, and one on Abydos. In the series, they expanded the concept to have many Stargates in a network. As such, many of the explanations for this aren't in the movie, and are from miscellaneous episodes of SG I'll try to cite sources.

I'll also only be discussing the Milky Way gates, as those are the ones that SG-1 deals with, which is where the vast majority of our detailed knowledge of the Stargate system comes from. The way that dialing for the Earth gate works is they dial the 6 digit address for the remote gate, and end with the Point of Origin symbol. This was an issue in the movie because there are 39 symbols link on the Stargate, and they were trying to dial at random. As there are 9 chevrons spots where you can lock in a symbol , this would not be initially clear.

The symbols are derived from constellations in the sky on Earth. Each of these correspond to points in 3D space, so to dial a gate, you need to know which 6 points are around your destination.

Alternatively, you can acquire a phone book with a list of valid destination addresses, which is how Stargate Command operated. They retrieved a list of formerly valid addresses from Abydos link , and started testing them to find which were still valid.

This provided them with planets to explore on an extremely convenient weekly basis. After stumbling upon an Ancient Repository of Knowledge, their listing of valid addresses was increased by Jack O'Neill while he had Ancient knowledge link. The point of origin symbol was a large stumbling block haha! Without a DHD, a way to control the dialing had to be designed and constructed.

In addition, they needed a full 7-digit address before they could dial out successfully. The way the point of origin works is that each Stargate has 38 symbols that are identical on all gates ignoring the Abydos gate in the movie, which had symbols corresponding to the constellations on Abydos. The 39th symbol is unique to each gate, and is the point of origin.

This instructs the gate to then lock in the point of origin and establish a wormhole. This allowed them to have their computer system that interfaces with the Stargate dial the point of origin. As others have mentioned, stars move in relation to each other, so Stargates need some way to adjust for this. For any Stargates that have a DHD, they are part of a subspace network that communicate information about stellar drift, and make the minor adjustments necessary for smooth travel link.

Namely the people emerged from the gate cold and dusted with frost. Eventually Samantha Carter was able to make adjustments in the Earth dialing computers for this, and future travel through the gate was normal. The point of origin doesn't resemble a coordinate in space, it's more of an idenitification token for the Stargate itself.

It's also the only symbol different on each Stargate, Milky Way Stargates usually have 39 different charakters, 38 of them are common along all Stargates, the 39th is the point of origin. This is additionally proved by wikia on the Beta Gate :.

Presumably, this is not canon, and is instead a production issue caused by reusing the same prop for both Stargates. As shown in "Solitudes", the point of origin for the Beta Gate is.

When the original movie was written, the 'Stargate Network' was conceived as a very tiny network of gates. If you just take the movie at face value, it's only a connection between Earth and Abydos. Under that premise, the single symbol for point of origin made sense and didn't require the writers to strain their brains to come up with something that would be accurate for a different set of conditions. It wasn't until they made it into a series that more Stargates needed to be added to give the show enough material for more than 2 episodes.

By then, they were stuck with the limited-use coordinate system. You would think that, for consistencies sake at the very least. It it was done scientifically, it would be a point of original and a vector, which I think would be 2 points, in Euclidian geometry. Maybe the reason it need 6 points for the destination, the wormholes don't pass through Euclidian space.

Further to the other answers, there's one thing that doesn't make sense to me, given the SG-1 adaptation that the gates were built not by the Goa'uld but by the Ancients I'm sure they didn't call themselves that If the Ancients built the Stargate network, why is the point of origin symbol based on a Goa'uld pyramid ship??? I've wondered this before especially why 6 symbols are needed for the end gate, when a point in space can be defined with just 3.

However after thinking about it a bit more the six symbols explain how the gates can move in their area, Eg around their star. This also explains how a gate is overridden by a neighbouring gate, and that gates need a minimum distance apart. As for the 7th symbol it can be thought of as an enter key.

You might think why? Or it can be seen as a shortcut to dialling another 6 symbols to locate the current gate a kind of macro. This is not as robust answer though because why not just use 2 symbol addresses for gates which the gate has the symbol for.

Actually, when you dialing, you have choice between 38 constalation setings and 1 for local device adress. I think, when you add the current planet symbol, you just add as mentioned: terminator your gate current "mac" adress, which calculates itself position automatically. When you after 6 symbol add one more from 38 constalations, you can choose designated area galaxy and when you add from 38 after that, you can get into secret partition like secret parts in true crypt: if you know its there, you can access it, but if you dont, there is just a few possible combinations when you dial, in other: you hit squat.

I would like to cloud your issue with additional facts. If you dial Abydos while the Abydos gate is working, you get a secondary address: the planet where an older team member was lost. Similarly, when the Cheyenne Mountain gate was in use, due to the attempt of a 'God' to destroy it, the Antarctic gate was being activated. It would be interesting to find the secondary address of Atlantis, since it came to Earth, or Destiny's secondary address, if one were to follow this logic to it's conclusion.

Could there be another gate on Destiny?



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