On the other hand, i sometime see somebody saying that the Empire Halberds are great. So, what's up with this unit? I don't really understand why she is so discussed.
They seems to have solid stats, anti-large and anti-armor, but not armored themselves. Still great at holding lines and dealing damages. Last edited by Serious Ludd ; 11 Jun, am.
Showing 1 - 14 of 14 comments. They are basically upgraded spearmen. If you want the cheapest version simply for taking down cavalry and giants, go with spearmen Want them to have survivability?
Take a shielded one Want all of that plus ability to actually fight properly against sword-wielding foes?
Get halbediers. Garudazeno View Profile View Posts. They are like naginata samurai of Shogun 2, not especially good against anything, but not particularly bad either. Atlas View Profile View Posts. They're a really good unit in my opinion. The spear's attack is reduced to 6. The Black Knights are laughing their skulls off as the spear tips do nothing but scratch the rust and grime upon their armor as they mow down the mortals like wheat.
The Black Knights are now reduced to angry, dismembered torsos wiggling upon the ground as the halberdiers holler in victory. The Halberdiers, overconfident, rush to face them head on. The moment they raise their weapons to strike, they are snatched up in clusters by the waist and shoved by the handful into the mouths of the ravenous undead. The cannibalistic fiends move on to do the same to the spearmen.
But as soon as they reach out their hands, they find their appendages impaled and immobilized by dozens of spears. They howl and struggle fruitlessly as a dozen spearmen pin them down while their comrades begin rapidly stabbing freely at the abominations joints and vitals. Bones are pierced and muscles and organs are cut and ripped as the Horrors die.
Those that break free run in terror to heal are soon engulfed in flames casted by a crackling Bright wizard on his pegasus. Main Page All Pages. General info. Different weapon types have different advantags and disadvantages. Both have their uses. Halberds are usually a higher-tier unit compared to spears, and can eventually supplant spears entirely, as AP starts becoming more valuable and shields somewhat less so as the game goes on.
Chameon View Profile View Posts. Originally posted by Gabe The Dog :. Axes are AP. Cudgels are basically swords The hidden animation speed is one of those things I'd like to be made more explicit.
There is no need to hide that. Stemming from that, it would be of great benefit if there was a n00b hand holding interface where units you're unit will unequivocally win against are highlighted. Like you click a unit and when you press space the ones it will do well against are green, the ones that are even are yellow, will win with magic support are orange, and no-go bad idea is red.
Would be a great unit tool and would replace the unofficial testing the community does. Last edited by Sir uP ; 12 Jun, pm. The only option that really defines the Halberd differently than the other options is what GIKvack mentioned and what has been mentioned pretty much since 6th edition first came out.
Giving Halberds extra back rank attacks is clashing with Spearmen. As it stands right now, additional hand weapons aka Free Company are the ultimate charging weapon since you get to attack before you take casualties, which would seriously reduce your attacks , spears are the ultimate take-the-charge weapon since your counter attack is not seriously hampered by 3 or 4 casualties , swords are the ultimate hard-armoured unit and halberds with armour piercing would be the ultimate hard-armour-breaking unit a role filled poorly by Greatswords, which are better for hunting Ogres and Giants.
This all mirrors historical use very well. GIKvack is right, weapon rules must be simple and easy to remember with little or no exceptions to them, which is what the armour piercing addition accomplishes. As a side note, what does this thread have to do with pikes, which show up only in the title? PS, how can one argue that armour piercing does not compliment S4 attacks well? After all, the majority of Empire players take the handgun over the crossbow. Halberds are heavy, and while wonderful when receiving a charge or charging, the length and weight make them difficult to use in close quarters.
So how about something like counts as a great weapon in first round of combat, but strikes last in all subsequent rounds? They would be powerful, but would not have quite the staying power as a great weapon. Skyros Posts: It'd be like a weak flail. I agree with the rules principles GIKvak mentions. I still disagree with GIKvak when he says there would be no need for spearmen without increasing the points value of the halberdiers.
Because as I said I would ban Halberdiers from having shields. This would stop some players having their halberdiers use their hand weapon and shield if they chose - banning the shield would make this option redundant.
The point of the halberd is that it was two weapons roled into one - spear and an axe - so why not treat them in the game as such? So altering my original proposition why not just say a halberdier unit may choose to use their halberds as either spears or as halberds at the beginning of each combat and for the duration of that combat?
Taking on board what Johan says make halberds armour piercing when and only when used in the axe mode i. If the halberd is to appear on the tabletop as the Imperial weapon par excellence then surely there must be a reason for us gamers to want to use these troops in large numbers. To prove my point is there anyone out there who successfully uses Halberdiers as a main unit?
I think an armour piercing rule would be most fitting for Halberdiers. And at that, it would make spearmen probably not greatswords because of stubborn and their superiority in armour, and stats obsolete, and turn them into the new "halberdiers". An additional -1 save would differate it from great weapons and spears alike, and they would become equal to, and different from the other two close combat state troops.
Quote from: Xathrodox86 on February 16, , AM. There is no problem that cannot be solved with Cannons. If Halberds gained a rank fighting ability, then they would also gain a pt upping in points
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