The Master Chief is walking around in a suit that weighs a fourth of a car. He's battling the Covenant wearing the weight of a grand piano. Master Chief is getting up in years. The augmentations that the Master Chief received as a child may help with any health concerns he might have had to worry about given his current age.
Not only that, but because of his extended periods in cryosleep which pause his body's functions during slipspace travels , the Master Chief's technical age is lower than the years that have gone by while he's been alive. While not based on official Halo canon, some of the theories on how and why Master Chief got his number, , are inspired or downright ridiculous.
The most basic of surmises is that John was just a random numerical assignation out of a pool of child candidates. Another theory searches the Bible for answers, citing John or John as quotes that must be important to Master Chief's character.
Others point to Master Chief's birthday, which is March 7, Two derivations reach the number During his childhood, Master Chief was a bit of a bully.
In fact, he comes across as a bit He seems obsessed with winning games and does whatever he can to ensure this. When Halsey first meets him, he's playing King of the Hill, which entails staying at the top of hill and not allowing anyone else to join you. What should be a simple "push away" kind of game devolves into fierce kicks, vicious punches, and even bites.
Our galaxy's future hero dominated on the playground as he dominates on the battlefield. We want him to win his fights as much as he does. But have you ever stopped to wonder what kind of nature a life of violence demands? Odds are, it's a violent one. The Librarian first appeared "in person" in Halo 4.
Master Chief met an imprint of herself that she left on Requiem in case of emergencies. The Librarian is the Forerunner responsible for saving mankind and planting the evolutionary "seeds" that would lead to the creation of the Spartan Program and smart AIs like Cortana. And when the Master Chief is in danger from the Didact and the Composer, a weapon the Didact uses to digitize humans, the Librarian advances the Chief's evolution, effectively immunizing him from the effects of the Composer.
This has vast repercussions. If Master Chief is the culmination of the Librarian's planning, what exactly is she advancing him towards? Is she looking to create copies of the Forerunners? Does she want him to be better than the Forerunners ever were? We can only wait and see.
This next fact deals with technical matters more than story content. Master Chief's face is never truly revealed in the games. John's face as a young recruit for the Spartan Program has appeared in cartoons and graphic novels, and Halo 4's legendary ending even teased us with a peek at Master Chief's eyes. When Halo: Combat Evolved came out for PC with a Custom Edition, intrigued players figured out a way to pan the camera toward Master Chief's head as he removed his helmet in the ending cut scene.
What they saw either entertained or infuriated them. As Master Chief took his helmet off, players were treated with the sight of another helmet underneath his helmet. Remember when we noted that Master Chief's Mjolnir armor weighs pounds?
He still manages to book it when he needs to, but how fast can he run in that armor? Turns out, Master Chief can run at 60 miles per hour when wearing the suit. When you're playing the games, especially the earlier ones without a sprint toggle, it can feel as if Master Chief is slowly ambling his way across the battlefield. But this year-old man can run. This doesn't even take into account how fast a singular motion can become.
With Cortana plugged into his neural interface, one of her functions is to speed up connections between his motor cortex and his actual muscles.
Adding that to the fact the Mjolnir is meant to move at the speed of thought makes Master Chief one lean, mean, speeding machine. John quickly proved himself to be one of the program's top candidates during his training. Both Dr. Halsey and Chief Mendez identified him as one of four emerging leaders within the Spartan-II group, along with Kurt , Jerome , and Frederic Halsey most strongly expressed her belief in John by stating that he had the skills and natural ability to lead the entire Spartan-II group.
However, Mendez disagreed and instead believed that Kurt would fulfill that role. When the Spartans were eight years old, they were sent on a training mission in which they were dropped over a forest located deep in one of Reach's snow-filled mountain ranges and expected to get safely to their extraction Pelican dropship. The children also had instructions to leave the last child arriving behind lest they receive painful punishment; John knew, however, that he could not do that.
After telling the Spartans where to meet, the Spartans looked to him as their leader, a role he was initially surprised to receive but eventually accepted. When the group came upon the Pelican, it was guarded by armed men. Those men were actually UNSC Marines but were not in uniform; the Spartans therefore mistook them for a hostile threat. John showed early acumen in critical thinking and tactics, not wishing to take for granted that guards would be friendly toward them.
He came up with a plan to take the men down, capture the dropship, and ensure the safe extraction of every team member, as he made sure he was the last person aboard. Chief Mendez was visibly displeased by John's having attacked his Marines and leaving no-one behind, but both Mendez and Halsey recognized John's initiative and promoted him to squad leader. Thereafter, despite other Spartans' rising in rank and at least a couple rising to lead their own teams, he remained the de facto leader of the Spartans as a whole.
John's leadership skills were correctly observed: the result from their mission clearly solidified his role as the overall leader of the Spartan-IIs. These procedures killed 30 and physically disabled 12 of the Spartan trainees.
John was one of 33 Spartans who survived the process unscathed, while the rest who could still operate were moved to positions in the Office of Naval Intelligence. At only fourteen years old, John was said to have the body of an eighteen-year old Olympic athlete; the augmentation process hastened their reflexes, increased their strength, enhanced their eyesight, and rendered their bones nearly unbreakable. After their augmentation procedures, John and the other Spartans were transferred to the Atlas in order to recover in a microgravity environment.
Four ODSTs confronted John during his first visit to the Atlas ' gym; their sergeant then ordered the five of them into the boxing ring. According to Major Antonio Silva , "people who invented John" orchestrated this incident in order to test the Spartans' augmentations. In , John was given his first mission against insurrectionists in the asteroid belt of his home Eridanus system. He was shot in the side without heavy injury while leading his squad to capture United Rebel Front leader Colonel Robert Watts.
The mission casualty list was 11 dead rebel soldiers and an unknown number of rebel civilians. John received a Purple Heart. Three months thereafter, John and his Spartans were briefed on the massacre that had taken place on Harvest shortly after first contact with the Covenant.
The Spartans used thrusters to launch from a Pelican dropship. Only John, Sam, and Kelly reached the ship. They entered it through a hull breach from a MAC round from the Commonwealth and succeeded in completing the mission and destroyed the Covenant ship, but a breach in Sam's armor from Covenant retaliation fire from Covenant forces prevented him from leaving the enemy vessel; he made the most of his misfortune by ensuring that the ship exploded.
Sam's death profoundly affected John: it proved to him that the Covenant could be defeated, but only at the cost of many lives. Following the Battle of Seoba , John gained Crowther's respect and the two worked closely together to attack the Covenant base at Zhoist and against Insurrectionist elements within their task force. The Academy was destroyed almost as soon as the attack began, but Blue Team was able to deploy to the surface undetected mere hours later. John fought to the Academy ruins and protected the cadets by fighting off Covenant forces while waiting for evacuation by Kelly and Frederic He first met Thomas Lasky , who was a young cadet at the time.
Catherine Halsey. The UNSC deployed a prowler stealth corvette to transport Spartans who would infiltrate the Covenant fleet as it was forced to exit slipspace in order to traverse a stellar magnetic field. The Spartans were given ten minutes to complete the rescue mission or be caught in the annihilation of Third Fleet of Glorious Consequence, likely only possible through the use of a prototype NOVA Bomb.
John intuitively voiced his concern about this irregularity but chose to disregard it. Solomon infiltrated the vessel with cover from Kelly and quickly discovered the source: a Covenant antimatter charge. Kelly escaped the immediate detonation due to John's warning, but Solomon was vaporized. A further scan resulted in positive readings from all enemy vessels from which John deduced that Catherine was held on the Covenant flagship at the heart of the fleet.
The Spartans then successfully fought their way through the Covenant's Seraph formations, and sheared through the massive vessel's hangar bay energy shields with a large barrage of explosive ordnance, gauss cannon rounds, and their own Booster Frame's as projectiles to infiltrate the Covenant CAS -class assault carrier , the Resplendent Fervor.
The clearing smoke revealed surrounding Covenant forces in the hangar bay. With three minutes remaining, John and the Spartans sprinted through the collapsed Bubble Shield and down the corridors of the vessel, effortlessly slaughtering Covenant infantry as Frederic breached doorways with a Spartan Laser. Ambushed by Sangheili Energy Swordsmen, Frederic locked the nearest doorway behind John and Kelly to engage them with combat knives alone. The Supreme Commander Luro 'Taralumee initiated a scuttle of the rear of the ship to escape the Spartans.
Forced to leap from the section disconnected from the Assault Carrier, Kelly grabbed John's hand and threw him forward using inertia to increase his speed toward the escaping ship but thus threw herself back into space: John reached the ship. After rescuing Catherine Halsey from her cryonic stasis pod, John encountered Sangheili Major Thel 'Lodamee , who deflected John's barrage of assault rifle fire and challenged him to an Energy Sword duel.
Thel disarmed John and kicked him to the ground, but he was forced out of the duel when his Fleetmaster separated the lower section of the Assault Carrier to kill the Spartan, thereby pulling Thel back into the upper section; both combatants survived unscathed. John and Halsey descended into the ship and commandeered a weaponless Covenant shuttle craft. A Seraph formation attacked them on exit, but a Seraph commandeered by Fred and Kelly annihilated the enemy fighters and recovered John and Halsey along with fire support from their prowler.
John's teammate's deaths deeply saddened him: the operation saw more Spartan-IIs killed in action than any before the Fall of Reach. John vowed to become stronger and never allow such a loss to happen again.
John served in over campaigns against the Covenant Empire over the next 27 years. By summer of , he had received every medal awarded by the UNSC except the Prisoner of War Medallion: Covenant forces usually take no prisoners, and John would not allow himself or any other Spartan-II to be captured by the enemy. The Fall of Reach, though brief, was of great significance for John. He was also introduced to and partnered with the AI Cortana, who would become a close friend and ally to him.
In the first test of their partnership, the two were put through a practically suicidal test in an attempt by Colonel Ackerson to get rid of John. John refused to cheat the test and was determined to win it by Ackerson's rules. Despite nearly being killed, Cortana and John's teamwork had them pass the test in an early show of the incredible partnership the two would come to develop.
After Reach came under attack by a massive Covenant armada, the majority of the Spartans, led by Fred S, went to the planet's surface to protect the Orbital Defense Generators which powered the planet's twenty Orbital Defense Platforms. If the Covenant obtained the database, they would discover the location of every human world, including Earth; the location of Earth by then was still a closely guarded secret. The team returned to the UNSC Pillar of Autumn and was placed into cryo-sleep as the ship landed on, then fled Reach and, following the Cole Protocol , jumped into Slipspace with coordinates deduced by Cortana from constellation data retrieved earlier, in hopes of leading the Covenant away from Earth.
Once the ship had arrived safely at Installation 04 , the crew realized that the UNSC Halcyon -class light cruiser UNSC Pillar of Autumn had been followed through Slipspace by around a dozen Covenant ships, who ultimately engaged the Autumn and sent several boarding parties to board the ship.
Captain Jacob Keyes ordered John to be woken from cryosleep, and tasked him with ensuring the escape of Cortana who was the ship's AI , while he crash-landed the Pillar of Autumn on the unidentified ring. John examining the Halo ring after exiting the Bumblebee.
John escaped the Pillar of Autumn on a life pod, and rallied Marines to fight against Covenant forces stationed on the ring. Cortana found out that Captain Keyes had been captured and was held prisoner on the CCS -class Truth and Reconciliation , by way of hacking into the Covenant battlenet. John joined the strike team that was sent to rescue Captain Keyes, where he learned that "Halo" was a super weapon. The Captain gave John new orders, to locate the map room that pinpointed the location of Halo's Control Center.
When John was finished, he was dropped off in the first of three snowy chasms leading towards the Control Room. During the long trek, he encountered Fire Team Zulu and they assisted him in securing the first and second chasms. Initially, fighting on Halo was between UNSC and Covenant forces, but after Covenant forces had unwittingly released an ancient parasite , the majority of both forces were infected, and the fighting shifted to combating the new enemy.
John was sent out by Installation 04's Monitor, Guilty Spark , to retrieve the Index , an activation device for the Halo ring that John is led to believe would destroy all Flood forms within a large radius. John was then forced to disrupt Halo's firing system by disabling Halo's Phase Pulse Generator in order to delay the Monitor's plan. John soon joined the three-sided combat among the Covenant, the Flood and the Forerunners' Sentinels.
Soon after, he tried to rescue Captain Keyes, but was too late. Captain Keyes had been transformed into a Proto-Gravemind Flood form. After infiltrating the Truth and Reconciliation , John managed to retrieve the Captain's neural implants, which he used to activate the Pillar of Autumn's self-destruct sequence.
He then proceeded to the hangar of the ship and stole a Banshee. After the self-destruct sequence was aborted by Guilty Spark, he proceeded to manually overload the fusion reactors, which would subsequently destroy both the Pillar of Autumn and Installation After successfully destroying the fusion reactors on the Pillar of Autumn , John used a Warthog to reach the extraction point where Pelican Echo would pick him up.
John reached the extraction point, only to witness the Pelican crashing into the Autumn ' s hull after being shot down by a pair of Banshees. John quickly diverted his escape route towards the ship's hangar bay, which housed a Longsword fighter.
After the destruction of Alpha Halo, Cortana and John fled through space in the Longsword they had escaped in. He discovered three cryotubes floating nearby, one containing Linda, and retrieved them.
Soon after, the Covenant's flagship Ascendant Justice came into the system along with a few cruisers, some of which had possibly escaped Halo's destruction and called the flagship to Threshold.
A nearby Pelican dropship, which had docked on an asteroid floating among Halo's debris field,fired at the cruiser to distract it. After a successful escape from the Covenant battle group, John linked the two vessels and brought its passengers aboard the Longsword. The crew of the Pelican then helped John in capturing the Ascendant Justice ; the human survivors then traveled to Reach to look for surviving Spartans. They began to travel toward Earth and soon discovered a base belonging to the Eridanus Rebels , led by Governor Jacob Jiles.
The remaining UNSC forces were forced to abandon the rebels in the face of a Covenant assault, and made their way toward the Covenant refit-and-repair station, Unyielding Hierophant , where an enormous fleet was poised to invade Earth.
Halsey gave it to the Corporal shortly before her departure, intending him to destroy it rather than let it fall into the hands of the Covenant.
John faced a dilemma regarding the combat data on the Flood which Dr. Halsey had given him: providing the standard data set to Lieutenant Haverson would protect Sergeant Johnson from possible experimentation by ONI. However, providing him the complete data, which contained reference to Sergeant Johnson's escape from the Flood due to his Boren's Syndrome , would result in Johnson's death.
John and the few remaining Spartan-IIs: Linda, Grace , William , and Fred, focused on finding a way to stop the Covenant from reaching Earth , the location of which had been discovered. They decided to destroy the Unyielding Hierophant. The Spartan-IIs infiltrated the station; after spending eleven hours on board, they arrived at a temple, where a copy of Cortana warned them of the Jiralhanae guards stationed at the temple.
Linda took a sniping position, and the other four Spartans entered the temple. They were ambushed by Jiralhanae, and John was nearly killed, but the team managed to kill their attackers. Grace, however, was killed by three Jiralhanae Shot rounds. John activated the fail-safe on her armor, denying her compromise by the Covenant. The team sabotaged the generators in the Unyielding Hierophant ; as they escaped through a side door, the fail-safe on Grace's armor activated, disintegrating a Covenant lance.
John, Fred, and Will were quickly spotted by three Banshees, but their Sangheili pilots were killed by Linda's sniper fire. The Banshees were then captured by the Spartans. John doubled back to retrieve Linda, who killed four more Banshee pilots who were attempting to kill John.
Whitcomb discussed the battles of the Alamo and Thermopylae with John, then prepared to fight the Covenant off while the Unyielding Hierophant ' s fusion reactor detonated.
Each of the Covenant ships maneuvered next to the Ascendant Justice. The Admiral and the Lieutenant were killed when the fusion reactor exploded, annihilating ships of the Covenant fleet, leaving only around a dozen intact; these ships later joined the Prophet of Truth's rebuilt fleet in the attack on Earth.
John left after witnessing Whitcomb's and Haverson's sacrifice, and arrived at Earth with the last members of his team, Linda, Will, and Fred, as well as Johnson and Cortana. Master Chief detonates the Covenant's bomb in their own ship, drastically turning the tide of the Battle of Earth. The ceremony was interrupted by the arrival of the Fleet of Sacred Consecration , initiating the Battle of Earth.
John successfully repulsed Covenant boarders from the station. Upon discovering a Covenant Anti-Matter Charge on board Cairo Station , John fought his way through waves of Sangheili, Unggoy, and Yanme'e until he reached the bomb and allowed Cortana to access and deactivate it by transferring her back to his suit. Afterwards, she chose to rejoin him despite his offer for her to remain on the station. He used the charge against the Covenant by launching himself and the device, via decompression of one of the station's launch bays, towards an Assault Carrier.
A timely strike by Longsword interceptors opened a breach in the warship's hull, allowing John to direct the bomb into the ship's fusion core. In an attempt to board Solemn Penance , both of the strike teams' Pelican dropships were shot down by a Scarab. John and the surviving Marines on his team fought their way to the other Pelican's crash site. After fighting through numerous highway tunnels and suburbs, John reached the city center , where Marines under the command of Staff Sergeant Marcus Banks were pinned down by Covenant forces.
With the assistance of the Marines and a large stockpile of weapons, John boarded the Scarab and was able to destroy it and the Covenant forces protecting it. When the flagship started to enter Slipspace, Lieutenant Commander Keyes was granted permission to follow it. This team was tasked with locating and assassinating the Prophet of Regret. Cortana informed John of Regret's intent to fire Halo as soon as possible.
He tracked the Prophet of Regret to a temple in the middle of a lake, but not before witnessing hundreds of Covenant vessels coming out of Slipspace, followed by High Charity. He quickly dispatched the Prophet of Regret, and escaped the temple shortly before it was destroyed by an overhead cruiser. John jumped off the edge of the structure and into the lake below.
Losing consciousness and being unable to swim in the lake, he was captured by the Flood's central intelligence, the Gravemind. Shortly after, Thel 'Vadamee, the Arbiter, was also captured. The Gravemind appealed to the common interest that the Flood and humans share: preventing the Halos from being fired. John agreed to help, so the Gravemind tasked both captives with locating the Index, and sent them to the two most likely locations. John was sent to High Charity , interrupting a sermon by the Prophet of Truth.
The conflict between the Sangheili and Jiralhanae was beginning, leading the Covenant on the path to civil war, with John caught right in the middle. After saving imprisoned marines, John chased the surviving Hierarchs through High Charity.
About that time, the now flood-infested In Amber Clad made a slipspace jump into the city, and eventually crashed into a building. Despite the Flood, Chief eventually caught up to the Prophets and their Jiralhanae escorts. However, only the dying Prophet of Mercy , who had become a Flood Infection Form , was left to tell him that Truth was heading to Earth. John faced another crucial dilemma: the Covenant had the Index and could activate Halo; however, Earth's defenses stood little chance of withstanding Truth's reassembled fleet.
Ultimately, John followed the latter priority and, not wanting to risk detonating them remotely, was forced to leave Cortana behind so that if Halo were activated, she could detonate In Amber Clad ' s reactors. John boarded the Forerunner dreadnought , which was bound for Earth, but not before promising to return for Cortana after he stopped Truth.
John and the Forerunner dreadnought return to Earth; with John using a piece of the Dreadnought as a shield. After a series of firefights, captures and escapes, [35] John exited the Dreadnought and crash-landed on Earth, within an East African jungle, where he was found by Sergeant Johnson, the Arbiter, and the rest of their squad. Johnson believed John to be dead, and requested heavy lifting gear in order to recover the Spartan's body.
However, John awoke in battle-ready condition only moments later, showing his incredible tolerance to pain and shock. He attempted to attack the Arbiter, believing that the Sangheili were still the enemy. Johnson informed him that the Arbiter was an ally, as the disillusioned Arbiter and the Sangheili had defected from the Covenant. John and the Marines traveled through the jungle, searching for evacuation to a nearby military base.
Johnson and his team split up from John and the Arbiter; the sergeant and his squad were soon captured by loyalist Covenant Jiralhanae, although they were rescued by John and Thel 'Vadam. Lieutenant Commander Keyes decided to evacuate all forces, many of whom were injured.
John, Thel and the remaining UNSC Marines defended the base during its evacuation, planting a massive bomb to destroy the base along with the invading Covenant forces. John fought his way through many Jiralhanae, escaping the explosion in an elevator. At the Battle of Voi , John pushed through many Loyalist forces as he made his way to what was believed to be the Ark. Rather, this turned out to be a device that opened up a portal to the Ark.
Truth then activated and fled through the Portal with his remaining Loyalist forces, while the UNSC remained behind to determine their next move. Just as the battle seemed finished, the Flood-infested Covenant cruiser Indulgence of Conviction crash-landed in Voi. John, the Arbiter, and the remaining Marines fought to contain the Flood infection, learning that the only way to contain the Flood was to destroy the warship.
He deployed a Special Operations Sangheili strike team through Orbital Insertion Pods , assisting John as he was sent to retrieve Cortana from the cruiser, as it was believed that she was on board. Aided by Guilty Spark, John retrieved a damaged data device and was brought aboard 'Vadum's flagship, Shadow of Intent. This data turned out to be only a message, rather than Cortana herself. The Sangheili were able to stop the Flood infestation by glassing the city and its surroundings, much to Hood's displeasure.
However, she offered hope, with information of a way to stop the Halos from firing and neutralize the Flood threat. Master Chief on Installation 08 wielding a Battle Rifle. The team was determined to stop Truth from activating the remaining six Halos. They descended in Pelicans while the Shipmaster's fleet fought hard against the Jiralhanae ships.
John then escaped from the Cartographer and proceeded to assault the fortress. John, The Arbiter, and a squad of UNSC Marines were assigned to separately attack three barrier towers , which were emitting a protective shield around the Citadel. Although John and Arbiter managed to deactivate two towers, Sergeant Johnson was captured in the battle, being spared to serve as a Reclaimer.
John, Arbiter, and the Sangheili deactivated the last tower, lowering the shield. After defeating the last remnants of the Loyalist forces around the Citadel, including two Scarabs, John and the Arbiter entered the Citadel. Although Miranda Keyes had forced her way in, breaking through the central window with her Pelican, she was soon surrounded. As she hesitated to kill Johnson then herself, Truth shot and killed Keyes with a Spiker.
Truth then forced Johnson to begin the activation sequence. In an unexpected turn of events, John and the Arbiter made a temporary alliance with the Flood to stop the activation of the Halos. The final Loyalist defenses were crushed by the Flood as John and the Arbiter reached Truth, who was already being infected by the Flood.
Then the Arbiter executed him with his energy sword, while John deactivated the rings. The Gravemind then betrayed John and the Arbiter, laughing as it had succeeded in preventing its own destruction.
After fighting past waves of Flood, the two escaped. As they were leaving the Citadel, John saw a vision of Cortana that led him and the Arbiter to the exit.
There, he learned her plan: a replacement for Installation 04 had been built by the Ark, and was not yet connected with the rest of the Array. Since the Halo was so far from the inhabited galaxy, John decided to activate the ring and destroy the Gravemind, but first headed to the remains of High Charity. On High Charity , John battled his way through hordes of Flood, being taunted with images of Cortana falling into rampancy and by threats from the Gravemind.
He finally reached Cortana, who still had the Activation Index from the first Installation John then destroyed the city by overloading its backup generators. On his way out, Cortana detected a friendly contact, which turned out to be Thel 'Vadam. High Charity exploded as the trio narrowly escaped on a Pelican.
The final task for John, Arbiter, and Cortana was to destroy the Flood by activating Installation The three landed on the Halo, finding that the Gravemind was trying to rebuild itself on the Installation. View Points Shop Items 3. Points Shop Items Available. Publisher: Xbox Game Studios. Franchise: Halo. Share Embed. Halo: Master Chief Collection includes 6 great Halo experiences. Package info. Add to Cart. Halo 4. Add all DLC to Cart. See All. View Community Hub. About This Game The series that changed console gaming forever is on PC with six blockbuster games in one epic experience.
New Mythic Armors Inspired by mythology and high-fantasy, these new armor sets and matching back accessories are unlike anything else in the Collection and are available for use in Halo 3 and Halo: Reach. New Halo 3 Map Explore a completely new arena environment with Icebox!
The ruins of this icy, urban cityscape create the perfect multiplayer map for close-quarters squad combat. Campaign Improvements Add a personal touch to your next play-through of Halo 3 or Halo: Combat Evolved with weapon and vehicle skins from multiplayer, or for a new challenge, find collectible golden Moas hidden throughout campaign missions as they rotate each week in Halo 3 to earn Season Points!
Multiplayer Each of the six games in The Master Chief Collection brings its own multiplayer maps, modes and game types. With more than multiplayer maps and countless ways to play with community-created Forge content the Collection has the most diverse and expansive Halo multiplayer experience to date.
Build new maps with expanded functionality, increased budget, new objects and create new ways to play with custom game modes. Mature Content Description The developers describe the content like this: FPS with frequent violence and blood with some mature language. Recommended: Requires a bit processor and operating system. See all. Customer reviews.
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